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Board games


When the primary scope of the game is not only playing for fun. Gaming is an original and useful tool of communication!

In this instance we are talking about:

  • Promotion games
  • Communication games
  • Educational games
  • Training games

For any needs or occasions, we will be able to provide all kinds of games in every shape, size and material, to promote a brand, a product, a company, a touristic attraction, a private or cultural event…

Try it out with games!

Cards and tiles

Cards are the most conventional way to start, because they offer endless possibilities of personalization.

  • A simple personalization of the backs

  • Memory games (quartets, or other classical/original mechanisms) focused on the company/product to be promoted

  • Collectible cards for costumers loyalty programs

And that’s not all! We can offer countless special effects to dazzle your target.
Did you know that perfumed cards exist? And what about coloring cards or make-up cards? Have you ever seen strangely shaped cards? Are you aware that many packaging possibilities are available?

Printing: starting from 1.000 copies
Production: in collaboration with world leaders in this sector


A new idea: your personalized jigsaw puzzle!

We can offer personalized jigsaw puzzles created starting from any kind of image.


Try with the special effects:





Printing: starting from 1.000 copies
Size: from mini jigsaw puzzles for children to over 10.000 pieces for experts

Games on demand

Not only Monopoly and the Game of the Goose: now you can choose a game specifically created for you. Whether using already existing and tested mechanisms, or creating new and original ones, the main topic of the game will be your company, your product, your service.

Send out your message with a game, your game!

Some examples:

Il Gioco di Carletto
De Verkenners
Het Huis Anubis
Sherlock, Lupin & io – caccia al mistero
Trivial Pursuit – Steal
Verba Volant… Glexa manent

Event Games

A cultural initiative?
An artistic event?
A party?

Spice them up with a “tailor-made” event game.

An original way to entertain your guests and make your event even more memorable.

Il Mangiaparole – Focus Junior

Custom-made Puzzles

Do you need to embellish your house organ?
Themed puzzle games… what’s your theme?

We can deliver any kind of paper and pencil game, just for you!


Know-how from prototypes to finished products

Studiogiochi offers publishers all kinds of services to facilitate the release of a game:

  • Prototype development and testing
  • Drafting and translation of the rules
  • Graphic design and illustrations
  • Industrialization and production

Thanks to its long lasting experience in the field of game publications with Venice Connection (later property of Stupor Mundi/Giochi Uniti), studiogiochi offers publishers a complete national and international service for the production of a boardgame: from graphic design to the set of rules in different languages, the packaging, and the entire know-how starting from the budget to the production.

Sei sicuro?

Are you safe?
This game aims to learn how important and necessary safety is in the workplace and in everyday life, with a mechanics unrelated to luck. As in occupational safety, you win or lose only thanks to your skills and the ability to make the right choices.

A game created by Francesco Frittelli for Unigum, produced by studiogiochi.

St@rt - Montemagno

A game to train yourself to become specialists in the professions of the future and get your start-up off the ground.
With 2 game modes, alone or in group, collaborating to create a successful company and discovering which are the most innovative and suitable professions for your aptitudes.
Face all the challenges and unexpected events like real entrepreneurs to achieve your goal and make your business successful.
Get the “skills” you need, hire the best professionals and live an engaging and original experience.
A game of strategy and cooperation with which to develop intuition, lateral thinking and analytical skills.

A game created by Clementoni together with Marco Montemagno, with the advice of our Dario Zaccariotto for questions on professions.

...ce l'ho!

600 questions and mini challenges on the Italian language.
An edition created by Clementoni on the occasion of the 700th anniversary of Dante’s death, with the advice of our Dario Zaccariotto for the questions.


Monopoly Edizione Serenissima

A Venetian version of the famous game, set in the times of the Serenissima, to help children (and others) to learn about its history while having fun.
Edition created by Gamevision Italia with the advice of our Leo Colovini.

Article in Il Gazzettino (1st October 2021)
Article in Corriere della Sera (1st October 2021)



A game to learn more about the Bible while having fun, combining strategy and biblical quizzes, where the challenge is to build a city, with churches and ministries. Studiogiochi provided the production of the game, by Leo Colovini.


Ravensburger tasked Studiogiochi with the complete translation for the Italian version of its Disney game.

In Villainous, players take the roles of some among the most famous Disney Villains trying to change the endings of their stories, making Evil triumph. Each villain has to attain a specific goal, and at the same time has to prevent the others from reaching their own. The first player to reach their goal is the winner.


Studiogiochi created for Ol’ Boys the contents of these cards for reminiscence, created for activities in residences for the elderly and designed to improve the well-being and quality of relationships between the guests of the structures, stimulating cognitive and relational skills.

224 cards divided into four categories: Proverbs, Religion, Other times, It says so.

Go to the game’s profile


Studiogiochi designed, realized and produced for Juego the original version of this traditional card game.

Go to the game’s profile

Caduta Libera Junior

Studiogiochi edited for Ravensburger 450 questions of general culture, specifically designed for a younger audience.

Pacal's Rocket

Studiogiochi edited for Piatnik the development, the rules, the setting, the title and the graphic design of this game by Günter Burkhardt.

In the ancient Maya city of Palenque, an enigmatic tombstone has been the focus of heated debate and speculation ever since it was discovered. Does it really depict an astronaut in a spaceship? Is it true that inhabitants of an alien planet built the Maya pyramids?

Pacal’s Rocket will take you to a mystical world where your spaceship will enable you to construct pyramids in the city once ruled by Pacal the Great (603-683 AD). Whoever develops the shrewdest plan and the cleverest strategy should gain control of the largest area of the city.


Giovani nel Tempo

Studiogiochi developed for Giovani nel Tempo the production of its first three board games:



Promotional memory game about the cultural beauties of the Italian region Sardegna, realized by studiogiochi for the publisher Whitelight Editore.


Il partito perfetto?

A game created for the exhibition “Concreta utopia – Lelio Basso e il progetto di una democrazia globale” at the Casanatense library in Rome.

Go to the game’s profile


Leo Colovini is the King of our board games creative team: he is one of the major professional authors in Italy, brought up at the school of Alex Randolph, the “Altmeister” himself.

When they are available, he is also helped by Dario De Toffoli, Dario Zaccariotto, Piero Modolo, Federico Colovini, Giuseppe Baggio, Alessandro Zucchini, and Umberto Rosin.

In addition to in-house developed games, we also take care of a wide range of games by independent “external” authors that oftentimes come from the Premio Archimede, with whom we established a fruitful and enjoyable partnership throughout the years.

Altogether we published more than 200 games!

Developing: from ideas to prototypes

Fine-tuning of each product is a joint endeavor and it is the result of countless tests with in-house and external game testers, always in close collaboration with the author. Through this process, ideas that have potential but are not fully developed yet can be expanded upon and professionally organized. Our role as an “agency” has allowed many non-professional authors, mainly Italians, to finally reach their goal of seeing their game on sale. But game developing as we do is not only targeted to amateurs, even professional author can benefit from discussing their ideas with our team, laying foundations for future fertile collaborations.

Licensing: from prototypes to the shelves

After fine-tuning the product, testing it successfully and creating its prototype, the game is finally ready to be presented to the major national and international publishers that, if interested, can purchase the license to the game and publish it within their territories, after paying a royalty. We are not exclusive with any company, even though with some of them we have developed a friendship during the years. We try to offer each game to the company we deem more suitable, and our percentage of success is around 65%: this means that two out of three of the games that we choose to develop manage to find their way to the shop… and sometimes they become international hits.


Ok, we had the idea and it seemed good!
It has been tried, developed and we also did a lot of playtesting with all the polishing that solves many problems.
Now the final prototype is ready, with the written english rulebook and many pictures.
And now what?

Now it’s time to show our project to the publishers that we think will appreciate it the most.
With many of them we are friends and there’s always the chance to show our stuff: we can go directly there or they can come too, or maybe we can just ship the game the moment we understand they are interested to it.

But during the year there are two moments that we cannot miss, the Nurnberg’s Spielwarenmesse at the beginning of February and the Essen’s Spiel at the end of October. It’s really crowdy there, editors are super-busy, but we can almost breathe games, we meet others, we share opinions, we look at trends, we get to know new people entering the business.
So, Nurnberg and Essen are still today musts!


If you invented a game and you would like studiogiochi to be your agent for your creation, partecipate to the PREMIO ARCHIMEDE!

The Premio Archimede is the most important international competition for non professional game authors.
The advantages:
1) the registration to this competition guarantees a certain and public proof of the authorship of your game, in many cases, more effective than any patent or SIAE registration.
2) if your game passes the first selection (about one out of two games), it will be exposed during the final ceremony and may be noticed by the public and publishers that will be there as jury members or visitors.
3) if your game is among the finalists (about one out of ten games), it will be played by jury members (most of them represent major international game publishers). And so, the chances of a publication are very high.
4) If your game gets one of the first places, you will receive substantial prizes in form of expenses reimbursement for a total of 3500 Euros.

For any further information about the Premio Archimede and the notice of competition of its current edition, click here: PREMIO ARCHIMEDE
The Premio Archimede is biennial, if your game is ready in advance, take advantage of that time to do more tests, write better rules and improve the quality of the prototype. Remember: a game is never really and completely ready!


The patents in the boardgames area do not have a real effect and are just good for wasting time and money.
Games are basically ideas, the law doesn’t protect ideas, but just the “corpus mechanicum” and the trademarks: this is proved by the many unpunished “cloning” cases that damaged even large multinationals, that spent for sure a lot of money for lawyers and legal protection.
The only fair protection for games that have not yet become international successes with millions of sold copies is to meet directly the interlocutors.
The “community of games” is quite small and consists of almost all genuine operators that love this industry: many years living inside this amazing enchanted world, getting along well and a mutual respect with all major operators that studiogiochi obtained throughout the years, are the best prevention against any possible abuse.


Alex Randolph was the Master of all board games’ authors; he basically invented the profession of “creating games”. It is also thanks to him that today we have the author’s name full front on almost all games’ boxes.

We’ve accomplished a lot, but we still have a long way to go: We are far from the cultural and social recognition books’ authors have. IDeAG, established in Italy since 2005, organizes meeting where authors can meet and test each other prototypes, thus helping the growth of game culture and respect for authorship.

In 2019, IDeAG has become the Italian division of SAZ(Spiele-Autoren-Zunft), the international association that protects authors’ interests.

Autori in Gioco is another Italian meeting between authors-creators.

SAZ Italia
Autori in gioco