The game is set in late prehistory, a time of transition when our distant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel that their lives would be more secure and less arduous by forming larger groups. This led to the formation of the first villages. Clans has easy rules, but is very challenging.
Players try to distribute their huts in a big number of villages and in the most favourable territories. Then huts reunite and new villages grow. The rules are really simple, but each move is irreversible: you must make good use of the tactical situations coming from the eras’ rolling by.
Linked games: Fae
Leo Colovini at the Deutscher Spiele Preis 2003