Contact

Search by year

Search by title

Search by author

Search by editor
OUR GAMES
"Our" games are ideas of "our" authors that became concrete products, edited and distributed by "our" editors.
Some of these games have become international hits, some others had an alternating commercial luck.
We grew fond of each one of them.
2001
Leo Colovini
We are in Queen Wuwei's archipelago and players compete to put their garrisons in the most convenient places (superimposable towers, of different heights).
Niek Neuwahl
A challenge inspired by the colors of Tuscany by the King of topological games. Players place their own tiles on the board as far as to obtain, at the end of the game, a larger zone of connected tiles of their own color.
Andrea Angiolino, Pier Giorgio Paglia
Intuition and tactics are the important elements of this game. Players are Olympus gods, and they decide which are the destinations that the Homeric hero has to reach.
Bruno Faidutti, Leo Colovini
To win this game, set in the most exclusive Casinos' rooms, it's important to bluff and to make good guesses.
Renato de Rosa
One step beyond obviousness: you should discover and invent strange variations on proverbs, songs, novels and movies.
Alex Randolph
Inside a unique box, three funny card games. A game in which players pay for their tricks; a game in which each player's score is the same of his left hand neighbour, and an outrageous bidding game.
2000
Leo Colovini, Marco Maggi, Francesco Nepitello
It's a didactic game, realized in a unique big copy for the Musei Civici Veneziani.
Leo Colovini, Dario De Toffoli
A new version of the game Dummy: the packaging is different but the cards are the same, forming on the table the rows to collect.
Antonio Lupica
A board game to free imagination and creativity. You have to complete the sentences taken from famous books, trying to make your version the most believable one. Literary knowledge is not required. It contains over 400 quotations of different works.
Leo Colovini
You play in Venice in the late Middle Age, trying to conquer counsellors along the city's quarters. The "domino effect" is peculiar: the control of a quarter can grant the influence also on the others.
Leo Colovini
One of the main successful games by Colovini, inspired by the leggendary escape of a group of pirates from the Cartagena's fortress. To move forward you have to play the correct cards, but to replace the cards of your hand you have to move your pirates back.
Alex Randolph
An interesting combination of speed, skill and bluff. To accumulate points, players have to choose if they want to accept other's players challenges or reach a compromise.
Silvano Berton
A catchy boardgame in which players have to find out several names related to a specific subject: the more letters one asks to the game leader, the less points one makes.
Leo Colovini
Players are fighting to succeed to Charlemagne. There are many opportunities during the game: mantaining the support of the paladins, choosing the order of the game, controlling the emperor's movements.
1999
Leo Colovini
A party-game realized for the chain of shops Città del Sole. Children wear special crown cut-out from a big game board and run after each other trying to guess whose crown is the card they have.
1 2 3 4 5 6 7 8 9 10 11 12 13 14    >