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"Our" games are ideas of "our" authors that became concrete products, edited and distributed by "our" editors.
Some of these games have become international hits, some others had an alternating commercial luck.
We grew fond of each one of them.
Giuseppe Bonfiglio
In this colorful racetrack little cars move forward following the colors of the dice they throw. If with the "turbo" the car ends on the kerb, you can always change the tyres.
Leo Colovini
Huts join together and new villages develop. The rules are really simple, but each move is definitive: you must make good use of the tactical situations coming from the eras' rolling by.
Duilio Carpitella
The Town of Towers, symbols of power: you have to place the members of your family, to build the biggest number of towers. It's the "heaviest" game in the market, thanks to its towers made of Anker Stones.
Alex Randolph
The setting is an American town in the 1920’s. A building boom is in progress and speculators are taking advantages. You will need strong nerves to get the rights on the lots during the 18 action sales of the game.
Leo Colovini
We are in Queen Wuwei's archipelago and players compete to put their garrisons in the most convenient places (superimposable towers, of different heights).
Niek Neuwahl
A challenge inspired by the colors of Tuscany by the King of topological games. Players place their own tiles on the board as far as to obtain, at the end of the game, a larger zone of connected tiles of their own color.
Andrea Angiolino, Pier Giorgio Paglia
Intuition and tactics are the important elements of this game. Players are Olympus gods, and they decide which are the destinations that the Homeric hero has to reach.
Bruno Faidutti, Leo Colovini
To win this game, set in the most exclusive Casinos' rooms, it's important to bluff and to make good guesses.
Renato de Rosa
One step beyond obviousness: you should discover and invent strange variations on proverbs, songs, novels and movies.
Alex Randolph
Inside a unique box, three funny card games. A game in which players pay for their tricks; a game in which each player's score is the same of his left hand neighbour, and an outrageous bidding game.
Leo Colovini, Marco Maggi, Francesco Nepitello
It's a didactic game, realized in a unique big copy for the Musei Civici Veneziani.
Leo Colovini, Dario De Toffoli
A new version of the game Dummy: the packaging is different but the cards are the same, forming on the table the rows to collect.
Antonio Lupica
A board game to free imagination and creativity. You have to complete the sentences taken from famous books, trying to make your version the most believable one. Literary knowledge is not required. It contains over 400 quotations of different works.
Leo Colovini
You play in Venice in the late Middle Age, trying to conquer counsellors along the city's quarters. The "domino effect" is peculiar: the control of a quarter can grant the influence also on the others.
Leo Colovini
One of the main successful games by Colovini, inspired by the leggendary escape of a group of pirates from the Cartagena's fortress. To move forward you have to play the correct cards, but to replace the cards of your hand you have to move your pirates back.
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