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"Our" games are ideas of "our" authors that became concrete products, edited and distributed by "our" editors.
Some of these games have become international hits, some others had an alternating commercial luck.
We grew fond of each one of them.
Dario Zaccariotto, Leo Colovini
It is a didactic game realized for the Diocesan Museum of Padua, for the exhibition "Dall'Adige alle Alpi" dedicated to restored pictures.
Leo Colovini
Players play with tactics the knights and the enchantresses of their cards, trying to conquer the foggy lands of Avalon.
Leo Colovini
Alexander conquers the provinces that he crosses, but his generals can influence his movements using original tactics and strategies. On the game board there is always a different game situation.
Leo Colovini
An intriguing and clever game, inspired by the Gin Rummy, and to its best mechanisms. You can tell your crew to weigh anchor at any time, ending the game.
Leo Colovini
You have to spread abroad your culture among the legendary villages of Shangrila. But the trip has to be planned carefully because at each passage, bridges will be destroyed and villages will become isolated.
Leo Colovini
The card game of the Mendel's theory. Generation by generation players try to make their funny and peculiar genetic characteristics prevail, without letting the opponents know.
Stefano Cavanè
Everyone moves all the explorers... and nobody knows the real identity of the opponents. A fast and funny tactic game in which you have to reach the temple inside the forest.
Leo Colovini, Marco Maggi, Francesco Nepitello
Two players challenge themselves in a series of battles to death; the secret to get out of difficulty is to let the Iliad heroes fight, too.
Dario Zaccariotto
Born as a "learn&play" game played in occasion of the "Player of the year", this strategy and memory game is a competition between some pitiless fleas that lay siege to some funny dogs.
Michael Schacht, Leo Colovini
A complex board game in which one develops in the best way his own colonies of Magna Grecia, consulting the oracles, setting up new markets and cities, linking them with the necessary network of roads.
Francesco e Luisa Cognetti, Leo Colovini
A simple and fast card game. Each player must try to have the richest collections: the more one wants to enrich them, the more one will risk to loose everything.
Giuseppe Bonfiglio
In this colorful racetrack little cars move forward following the colors of the dice they throw. If with the "turbo" the car ends on the kerb, you can always change the tyres.
Leo Colovini
Huts join together and new villages develop. The rules are really simple, but each move is definitive: you must make good use of the tactical situations coming from the eras' rolling by.
Duilio Carpitella
The Town of Towers, symbols of power: you have to place the members of your family, to build the biggest number of towers. It's the "heaviest" game in the market, thanks to its towers made of Anker Stones.
Alex Randolph
The setting is an American town in the 1920’s. A building boom is in progress and speculators are taking advantages. You will need strong nerves to get the rights on the lots during the 18 action sales of the game.
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