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OUR GAMES
"Our" games are ideas of "our" authors that became concrete products, edited and distributed by "our" editors.
Some of these games have become international hits, some others had an alternating commercial luck.
We grew fond of each one of them.
2017
Leo Colovini
Create secret pairs of persons, animals & so much more, then guess the other player's pairs!
Phil Harding
An expansion for Imhotep adding five new places and other cards.
Leo Colovini, Francesco Sciacqua, Teodoro Mitidieri
It it is so scary! A fast-paced reaction game about ghost trains.
Who hasn't dreamed of running their own train?
Leo Colovini
One of the main successful games by Colovini, inspired by the leggendary escape of a group of pirates from the Cartagena's fortress. Here in a new polish edition.
Leo Colovini
One of the main successful games by Colovini, inspired by the leggendary escape of a group of pirates from the Cartagena's fortress. To move forward you have to play the correct cards, but to replace the cards of your hand you have to move your pirates back.
Alex Zucchini
Choose the right animal in order to run as fast as you can. But beware, it could refuse to run! A wild race with dice.
2016
Carlo A. Rossi
In Dungeon Time, a real-time cooperative card game, you will enter a fantasy realm with only five minutes to complete your missions.
Leo Colovini, Fabio Visintin
A new edition of the game "Sieben auf einen Streich". The characters of many fairy tales live in the enchanted never ending wood drawn by Fabio Visintin. You need eye to discover the biggest number of them among the trees.
Leo Colovini
The Matterhorn: A jagged peak piercing the sky. Try to be the first climber to reach the Matterhorn summit with your climbing partner (your two player pieces of the same color).
Carlo A. Rossi
Everyone is an artist in Picassimo! Paint and exchange parts to create your masterpiece. Be the best at painting and guessing to win the game.
Carlo A. Rossi
The Mysterious Forest is a cooperative memory game inspired by Daniel Lieske's graphic novel, The Wormworld Saga.
Phil Harding
The extension of the previous game by Phil Harding, with four modules that can be used individually or in any combination with the others.
Leo Colovini
Leo the Lion needs to go to the barber. But he dawdles and chats with the animals that he meets on his way. In order to get to the barber before the sunset, he needs the players help.
Phil Harding
The second place at the Premio Archimede 2010, published by Kosmos. Players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.
Leo Colovini
In Freaky, you want to grab all the cards that you can, but to grab them, you need to play the right cards!
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